Text

Robotics

Software Testing Laboratory

Real-Time Systems Design

Algebra and Analysis with applications

Automated Software language and Software engineering

Complex Real-Time Embedded Systems

Digitalisation

Engineering Mathematics

eCraft2Learn - Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch

The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU.

Concluded

Start

2017-01-01

Conclusion

2018-12-31

Research area

Research group

Project manager at MDH

No partial template found

The eCraft2Learn project (Horizon 2020) will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication, making technologies, and programming tools. It will also incorporate mechanisms for personalised and adaptive learning.

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