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eCraft2Learn - Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch

The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU.

Avslutat

Start

2017-01-01

Avslut

2018-12-31

Forskargrupp

Projektansvarig vid MDH

Universitetslektor i datavetenskap

Baran Cürüklü

021-10 31 71

baran.curuklu@mdh.se

The eCraft2Learn project (Horizon 2020) will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication, making technologies, and programming tools. It will also incorporate mechanisms for personalised and adaptive learning.

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