Visual representations in participatory innovation
Visual representations play multiple roles in innovation and design processes. Their value is not solely defined by their form, how they were developed, what they do and do not represent, but emerges in how they are introduced, used, and re-used. How representations are generated and the accompanying “ethical contract” with those represented is increasingly difficult to manage once the author leaves the material. At the same time, the rhetorical practices of such powerful visual media raise additional questions about what is represented, how and why, and what is hidden.
This track interrogates “visual representations in use” in participatory innovation: What they intend to represent, how they are generated, how they are used, and ways of evaluating their value in use. Combining the practical with the epistemological allows for opportunities to critically discuss visual documentation and representations in innovation and design processes. We invite submissions that exemplify and explore photography or video in relation to participation, creation of antagonistic spaces, boundary negotiation or objects, stimulating “the new”, in relation to reflective practice and learning from experience.
We invite practitioners and researchers who use visual material in their processes; visual and interaction researchers who study such processes; visual artists who craft visuals related to participatory innovation efforts.
Submissions can be in the form of scientific papers, cases, or narratives that focus on the use of visual documentation and representations in innovation and design processes from research practices and other fields of practice.
Jennie Schaeffer, PhD, is senior lecturer and Head of Division in Information design at the School of Innovation, Design and Engineering at Mälardalen University, Sweden. Her research interest focus on artefacts in creative processes and communication. She is currently researching how the method of self photo-elicitation could articulate the perspectives of 3-5 year old children in a re-design and innovation process of pre schools in Sweden. In another research project she is studying the negotiation of innovation in photo-supported group discussions with work teams from manufacturing industrial companies.
Koteshwar Chirumalla is assistant professor in Innovation and Design at Mälardalen University. His research interests include knowledge management, information design, product-service innovation, project management, and new product introduction. He received his Ph.D. in 2013 in the area of Product Innovation with a focus on knowledge management and organizational learning. His research is focused on the development of methods, practices, and frameworks to support the management of knowledge and learnings in different research contexts such as product-service innovation. Some of his work published in journals such as Research-Technology Management, Journal of Business Research, International Journal of Technology Intelligence and Planning, and International Journal of Networking and Virtual Organisations. He is currently leading a research project called FeedInn (Organizing Experience Feedback Loops for Production Innovation) and is involving in other research projects such as COPE and Blended learning in Innovation Research. He is a programme committee member in the European Conference on Knowledge Management and also part of the research leading team in XPRES strategic research area initiative between KTH, MDH and Swerea.
Link: Blended learning in Innovation Research
Brendon Clark, PhD, is the studio director and a senior researcher at RISE Interactive Stockholm. His research focuses on designerly ways of 'prototyping the future' through collaboration of people with different interests in a wide variety of contexts. In which ways can we bring into dialogue and action citizens, designers, executives, politicians, scientists, etc. to re-think what we are doing, and how it can be different? How do we change what is possible? Brendon thrives on supporting individuals discovering new things about themselves and the world. He is not shy of asking the hard questions when there is a lack a clarity or something unspoken.
Brendon completed his PhD exploring the emerging field of design anthropology developing a action-oriented framework for organizational negotiations in design research projects. He completed three-years of post-doc research in design anthropology at SPIRE (Sønderborg Participatory Innovation Research Center) at the University of Southern Denmark’s Mads Clausen Institute for Product Innovation (MCI).
He holds the position of Adjunct Senior Lecturer in Design Anthropology at the Umeå Insitute of Design, Umeå University and teaches in PhD and MA-level courses in Scandinavia (e.g., Umeå Institute of Design, University of Southern Denmark, Danmark’s Design School, Chalmers & Göteborg University).